![]() ![]() Onmyoji, the wizards of the setting can certainly craft arcane items which would be a different kind of magic power, so non ancestral items would also exist.Īnother consideration is that many items common in a typical western setting wouldn't exist in a Japan-like setting - no rings, no jewelry in the typical sense, hair pins and hair decorations, obi for belts, kimono for robes, sandals, armor, and things like chopsticks, folding fans, baskets, and other more typical feudal Japanese goods. I thought it might be interesting to have all magic items have a spiritual/ancestral tie for its arcane power. It was believed that if any crafted good that survives a century, it "awakens" is sentient and can animate. In Japan, all crafted goods contain a spirit, party empowered by its creator, and partly for its own existence. Introducing legacy type items for either a specific type of magic item, or to all wondrous items. I've been wondering whether to do the same thing to magic items in general. ![]() Samurai have a faster progression, as this feat is more closely tied to their family weapon, +1 bonus at 1st level, +1 at 3rd, then an additional +1 every third level up to +5, then accessing House Sword abilities. I've also considering doing this with the Daikyu long bow, or any other weapon as well.Īlso tied to this is a required feat called Ancestral Weapon, that is required to empower with progression on that specific weapon.Īll classes in the setting may take Ancestral Weapon feat, effects stack, but can only be taken once every four levels, starting at 4th. However the weapon must begin as the primary chosen weapon at 1st level. Starting as a masterwork weapon, gaining +1 bonuses up to +5, then varying properties like axiomatic, brilliant, etc, differing by which Samurai House the sword belongs (15 in the setting). Ancestors who possessed the weapon injected part of their spirits in wielding it, just as the current possessor does. I've created ancestral samurai swords (katana) having legacy powers that upgrade at specific character levels, combined with an event triggers that are also required. A spiritual type magic linked to ancestors. Her powers are accessed through Ujikami or Ancestral relations. Using one of the new Advanced Player Guide classes, the Oracle, a type of divine class to create my setting's Miko or Shrine Maiden. If any of these objects touch water, they will melt into a crumpled heap and be destroyed.I've been developing a dark fantasy feudal Japan-like setting called Kaidan: a Japanese Ghost Story setting for Pathfinder RPG. No matter how realistic the painting was, it is still susceptible to liquid. On a 16-20, the object will be completely lifelike, and will be virtually identical to its real counterpart.However, the properties are less than perfect, with a painting of a candle staying stock still, or a painting of a river catching fire. On a 11-15, the object acts almost exactly like the real thing, and anyone who looks at it will have to succeed on a DC 15 Perception check to identify whether it is real.Anyone who looks at it will instantly know its a painting, and if it is a weapon, you have disadvantage on any attack rolls made with it. On a 6-10, the object becomes real, but is quite broken.On a 5 or less, the object is painted, but it is so disproportional and messy that it collapses into nothing the moment it becomes real.The result of the check determines the state of the painting created as shown below: You make a Performance check, with advantage if you are proficient in the item you are painting with, or if the thing you are trying to paint is in front of you. This will require using 1/3rd of the bottle, regardless of the object size in question, and some sort of tool to paint with, such as a paintbrush. Things you must exclude are magical objects, objects the painter has never seen, living things, and things of gargantuan size or larger. At any time, you may use an action to paint an object that you have seen before. The paint can be used to paint real objects into existence. Once these ingredients have been combined, they make enough paint for one bottle full. ![]() To concoct the paint, you must mix the leaves of a blue-leaf plant, three bottles of ordinary ink, and a single tear from a beholders large eye. Magic paint is a very powerful and exceedingly rare concoction of ingredients. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits. When the flavor has been changed so that this template is no longer applicable please remove this template. You can help D&D Wiki by finishing and/or adding flavor to this page. Reason: Even by name, this is a magic item that should be using the 5e Wondrous Item Preload (which would also let you go full Looney Tunes with it). This page is incomplete and/or lacking flavor. ![]()
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